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Sword of the Necromancer: Revenant

Created by Grimorio of Games

Third-person 3D Action RPG with Dungeon Crawling and City Building. Revive your enemies once again and make them fight alongside you!

Latest Updates from Our Project:

Sword of the Necromancer: Resurrection (REMAKE) releases today. Steam keys sent
6 days ago – Thu, Jan 23, 2025 at 03:22:59 AM

Hi everyone

Sword of the Necromancer: Resurrection comes out today on Steam and consoles.

We know that we promised to send you the Steam keys a couple of days before the game's release, but we had a "last minute issue" (read as in 3 weeks of constant mails back and forth) with Steam and we didn't know if we could release the game today until yesterday at late afternoon.

We wouldn't be us if we didn't have these issues at the last freaking moment.

Turns out that after sending the "final build" of the game to Steam for revision (almost a month ago), they kept encountering blocking "issues" (which weren't really) one week at a time as:

  • The game doesn't support multiplayer when the Store says it does (it does, but you have to unlock it)
  • The game doesn't support controller (it does)
  • The game doesn't pause when you open Steam overlay (this is not mandatory, we had to do it anyway)

And our all-time favourite:

After maybe making the person who evaluated the game aware of the concept of a remake, we finally got approved yesterday.

Here you can check the "almost identical" games:

So after venting up a bit (which is totally "unprofessional", we know), we're very sorry we couldn't send you the keys in time (we couldn't send you the keys "a couple of days before" if we didn't even know IF the game was going to be approved); without further ado let's go with that.

If you access your Backerkit for Revenant, you'll find your SOTN: Resurrection Steam Key. If you're not logged in, put the mail you used for the Kickstarter campaign in the box and click "Get My Survey" to receive a link to your Backerkit.

Just click on "Get your Digital Downloads" and then you'll see your key

Sorry for all the inconvenience, we hope you have a good time playing the game.

As for us, we need some time to rest and reevaluate things. These have been some stressful months and specially these last days have taken a toll on us. We hope to come with good news soon.

Kind regards

December Project Update: Sword of the Necromancer: Resurrection releasing on January 23
about 1 month ago – Thu, Dec 19, 2024 at 02:44:02 AM

Hi everyone

The console versions for Sword of the Necromancer: Resurrection have passed certification and we can finally announce the release date!

We originally planned the game to release on September, but we decided to delay the launch to not release the very same day as the last Zelda game (which also featured "resurrected" enemies as a mechanic). We used the "extra" time to add more content to the game, which resulted in several issues that, thanks to the backers who tested the game, have been solved.

So the final release date will be January 23rd, 2025. Yes, we are aware that is the same day Final Fantasy VII Rebirth releases on Steam, but we can't keep moving dates (at least that game doesn't feature a very similar mechanic).

Backer Rewards

If your pledge includes any reward, you'll receive your download key for Steam a few days before the official launch. Keep an eye on your email as we get closer to January 23, 2025. You will be able to get it from your Backerkit project page, we'll send detailed instructions on how to redeem your key when the time comes.

As you know from our previous updates, we're making this remake in order to keep afloat and be able to finish the project you actually backed, Revenant. That's the reason we can't provide console keys at the moment, as those have a cost for us (we need to "buy" them, of course not at full price but still, we can't afford it). Again, we're very sorry.

Spread the Word!

Help us make this launch a success by sharing the news with your friends and everyone you know who might like the game, actyallu. The wishlist function on Steam is one of the best ways to support us right now, so don't hesitate to encourage others to add the game to their list!

✨ Wishlist here: STEAM PAGE

What’s Next?

As we approach the launch, we'll be sharing behind-the-scenes insights, gameplay clips, and final previews of the game. Stay tuned to our social media channels for more updates, and help us by sharing them!

Once again, thank you for your support. Even if it's not the game we originally planned to make, we can't wait for you to step into (or "return to", for many of you) the dungeon and experience the game we've poured our hearts into. You will be able to try the new mechanics, the new combat, and see the jump to 3D we're very proud of, and we really hope you enjoy it, it would have never been possible without you.

To end this update, even if we're still a few days from it, we want to wish you a Merry Christmas and Happy Holidays.

Kind regards!

October and November Project Update - Resurrection on console certification
2 months ago – Thu, Nov 21, 2024 at 02:20:59 AM

Hi everyone

We're currently working on the console versions for Sword of the Necromancer: Resurrection, it has already been sent to certification on almost all platforms and we have to solve a couple issues that have appeared (things related to platform specifications mostly).

At the end of September we showcased the game at Indie Dev Day (shown above), and it had a very good reception. We're having a bad time and things are being quite difficult for us right now, so it was a very nice thing to lift our spirits.

A week or so after Indie Dev Day ended, we started the beta testing with those backers that filled up the form. Thanks to them, we've found and fixed over 100 issues of various types: from game crashes to little adjustments to make things more understandable. We really appreciate their help and the feedback they've been giving to us in our Discord server.

The remake will be ready soon, sorry for the wait and the delays.

Kind regards,

September Project Update - Beta starting next month
4 months ago – Mon, Sep 16, 2024 at 12:03:49 PM

Hi everyone!

This will be a quick update. We're getting ready for Indie Dev Day at the end of this month, where we will showcase Sword of the Necromancer: Resurrection. If you happen to be in Barcelona or nearby from September 27th to 29th, don't miss out the event!

After IDD we will fix some issues if we find any that we feel might be problematic and then we will start the beta-testing for real (so around first or second week of October, depending on how many problems we encounter).

Beta Testers

We sent an email alongside our previous update asking for some information so you could participate in the beta for Resurrection. Many of you who answered and entered your Discord handle are not in the server yet! So if you want to discuss the game on Discord, please join the server

If you don't want, no problem, you will still be able to report bugs but communication might be more agile if you just use Discord with the rest of testers (and you also can chat with them so you help each other with the game).

Resurrection Release Date

You might have noticed that we're taking our time to release Resurrection. It was supposed to be released by Summer 2024, and we're just a week for summer to end. There is a reason for that: as it's usual with our games, our planned launch date would coincide with that of a larger game (the new Zelda).

We were advised to wait until it releases (as it shares some mechanics, like summoning defeated enemies to help you), so we did just that, and spent more time polishing the game (and added a new feature that will be seen and tested for the first time at Indie Dev Day). We ask you a bit of patience again, sorry!

We're also still in talks with publishers after Gamescom, and we will have more meetings during and after IDD, so we're also trying to use that time in our favour. Everything in videogames is moving at a slower pace currently.

In the meantime, we keep working as always, with the resources we have.

Thank you very much for your support!

Check out this Kickstarter Project: Altered Alma

Our friends at 2Awesome Studio are having a Kickstarter for their Cyberpunk Metroidvania game, Altered Alma.

Please check it out and support them if you like what you see!

July and August Project Update: lots of news + call for testers!
5 months ago – Mon, Aug 19, 2024 at 10:31:46 AM

Hi everyone!

First of all, sorry for the "silence" during this past month. We have been exceptionally busy, so we had to take some days off to cool down a bit.

Honestly, it's not an easy time for us right now, still looking for a publisher and all (which is very mentally taxing, and even more in this moment in the game development scene). But not everything is bad!

Resurrection's state

In our last update we explained that we were in Steam Next Fest and Future Game Show.Thanks to that, we got a good number of Wishlists for Sword of the Necromancer: Resurrection (add it to your wishlist if you still haven't!). The demo had a good reception, and we got lots of feedback we've been implementing into the game.

For example, we made the weapons more different by changing the attributes of their semi-charged, charged, and air-charged attacks.

Here you have a little demonstration:

We also managed to solve some big issues like the slow down when performing some attacks for the first time! That one in particular may seem a simple thing to do ("just load it before the game starts, bro") but due to the procedural nature of most of the game it wasn't so easy. We had to keep in mind that the solution had to work also on consoles like Switch, which doesn't have nearly as much VRAM as a PC.

Resurrection is almost finished, currently in the polishing and console porting phase. Thus, it's time to start looking for testers! Shortly after this update's release, we will send a mail to all the backers with the "beta access" reward. Don't forget to check your emails!

This email will contain a link to a Google Form that will ask a couple of things (like your Steam handle) and to accept the Non-Disclosure Agreement.  The beta will be on Steam, beta-testers will receive a key and a password to access it. Please understand that you won't be able to stream the beta contents until a certain date (this is part of the NDA).

As we did with the first game, we will create a channel in our Discord server so you can share your playthroughs, comment with other testers and post any bug you may encounter.

Revenant's state

Regarding Revenant, we had to reestructure the story to adapt to our current situation. We hired a writer for some months to help us with it, and he did a great job! 

Some secondary characters have seen their roles reduced to "mere" sidequests, for example, but we think that in the end it helps the game. The "amount" of gameplay content hasn't been greatly affected, but we may have cut some time and a good chunk of texts by not having to implement all of the characters into the main story, and by trimming the main story, we made the game to not "drag on" too much at certain points.

You will need to change outfits to go to certain places

All the story and sidequest texts are finally finished, so we will keep working on implementing everything into the game little by little but without pause with the resources we currently have. Implementing the events and making sure everything works is what takes most of the time of the game's development.

Again, we're deeply sorry for delaying Revenant, but we want to deliver on the game we promised, with all its features. To make the game in the time we originally said we'd need more people, which was no longer a possibility after we lost the deal with the publisher and we couldn't find a new one.

Game features: Forge

As in the original game, you will be able to modify the equipment you find in the dungeon by taking it to the forge and spending some materials on it. There are two main differences in how the forge works now, though:

  • Some materials will be dropped by defeating certain specific monster species.
  • You can only add as many attributes as free slots the equipment has.

This means that weapons with 4 free slots that allow you to make anything out of them will be super rare! For example, the Glaive in the image above has only one free slot (marked with "---"), but one that is found in later levels may have more slots.

Also, the Forge won't be available from the start, you will have to unlock it by completing an optional challenge.

Participation in Events

Gamescom

We're going to Gamescom (this week in Cologne, Germany)again this year to try to get a publisher once more. This time, we won't have a booth (as we can't really afford it) so we will be there doing business meetings only.

Indie Dev Day

We will be at Indie Dev Day next month in Barcelona (Spain), though. It is closer to us and way cheaper (also way smaller, but it has lots of charm). This time we will be showcasing Sword of the Necromancer: Resurrection all days, and Revenant only during the business days.

Last year we went to both events with Revenant, and despite all the issues we had, we got a good reception. After a good year's work, the game feels very different from back then (much better!) and we have fixed all the problems that arised.

These are being a very hard couple of years, but we're confident we will get something from these events this time. Despite everything, we will keep trying hard and do as much as we can.

Thank you very much for your support.

Kind regards,