Third-person 3D Action RPG with Dungeon Crawling and City Building. Revive your enemies once again and make them fight alongside you!
Latest Updates from Our Project:
Second stretch goal reached! Let's go for the third!
almost 2 years ago
– Thu, Feb 02, 2023 at 05:39:29 AM
In less than 48h, we have reached the second stretch goal! Thanks to you!
We are extremely happy with the support the game is receiving, this is giving the team a very welcome extra motivation!
Achieving this stretch goal means that the game will have at least one extra mode: the Boss Rush. The bosses you face in Boss Rush will be tougher than the regular versions during the story, but will grant you special rewards and materials!
As we said in our last update, the extra modes resulting from the stretch goals will be available as a free DLC/update after the game's launch, as they require some extra development time (obviously).
Having met this goal, this means we need to uncover the next one:
Additional Songs by Dale North and Emi Evans
The original plan is to have Dale North compose 8 songs, 2 of which would be sung by Emi Evans (one of them being the Main Theme of the game). If we reach this goal, we will have 15 songs composed by Dale and 4 sung by Emi.
Dale is the composer of game soundtracks like Dreamscaper, Wizard of Legend and Sparklite, and has participated in many Wayforward games. He and Emi Evans (Nier, Nier Automata, Dark Souls 2) participated in the previous game with the song "Let's End This... Together!" which was one of the strech goals in Sword of the Necromancer's Kickstarter campaign.
These new songs would beused to better differentiate the dungeons and explorable fields, and make the moments outside of battle more enjoyable! There are also some new battle themes we would like to have for more tense fights!
Keep supporting the game to help us make it even better!
Social Stretch Goals update
We have adjusted some of the milestones for the Social Stretch Goals (Steam wishlists and YouTube likes) to make them more attainable, as the entry barrier was a bit too high. Also, we have changed the way we display them to make it more visible how close we are to achieve a new milestone!
Wishlist Sword of the Necromancer: Revenant on Steam: [link]
Retweet the Kickstarter Announcement Tweet: [link]
Post fanarts on Twitter with #SwordOfTheNecromancerRevenant and @GrimorioG so we can find them! You can also post them in our Discord server.
We have achieved 5 points already, which means every backer will get the Katana!
The Katana will be a sword type weapon (obviously) with a higher maximum combo than regular swords and a special charged attack that will make its user lunge towards the enemy and slash it like in those old Japanese Samurai movies.
This is a whole new type of weapon (meaning it's not a unique weapon), so you will be able to find elemental variants and also be able to forge it to your liking.
The next goal is Classic Costumes for the 3 characters! As Kara wasn't in the original game, we chose to make him wear Sanzo's outfit from Sword of the Necromancer.
Thank you very much for your support!
First stretch goal achieved!
almost 2 years ago
– Wed, Feb 01, 2023 at 03:23:53 AM
Thanks to you all, we have achieved the first stretch goal before the end of the first day of the campaign!
With this goal reached, we will be able to have more fully voiced dialogues in the game! That will really help to make them feel more "alive" and convey more emotion.
Having met this goal, this means we need to uncover the next one:
New game mode: Boss Rush!
One of the extra modes in the original game is back! Fight against 5 bosses in succession without any rest and get special rewards! The bosses will be taken from a pool of the bosses you've already defeated, and will have new AI patterns and increased stats for a bigger challenge.
In this mode, you will only be allowed to use the consumable items you can get during the battles, and you will have to choose a limited inventory of weapons before starting. So hoarding lots of items to try to brute force this mode will not be possible!
This mode would be available without need of completing the whole game (unlike in the original Sword of the Necromancer), alongside other game modes resulting from future stretch goals. We would make a special location to access the extra modes.
To not interfere with the current game's production plan, the extra modes (like this Boss Rush) will be available as a free DLC/update for everyone at some point shortly after the game's release.
Initial goal reached! Thank you very much! Let's talk about stretch goals
almost 2 years ago
– Tue, Jan 31, 2023 at 02:34:57 PM
Funded in just under 2 hours!
We are astounded by your support and can't thank you enough! With these first 15K € we have achieved the initial goal of the campaign, to help fund (at least partially) the amazing physical editions that our partners Tesura Games will produce and distribute.
As per usual, once we have achieved the initial goal, we have entered into the domain of the stretch goals!
Stretch goals
Making a game, and specially a 3D game, can get very expensive. As you can see, our team has got quite big (from 5 people in the first Sword of the Necromancer to 11 now). That means that we had to make some compromises and cut the scope of the projectin some areas (the amount of music, scenarios, game modes, etc) in order to make it feasible.
The additional funds obtained in this campaign will be destined to fund those aspects of the game that we had to cut. Sometimes that means adding more of what we already have in the game, sometimes it's new game modes, and some others it's crazy ideas.
As you can imagine, the more complex features will be further in the stretch goals. Without further ado, we introduce you the first stretch goal and next objective in the campaign:
Additional Voice Lines
The game currently will feature full voice acting in all the CG scenes and some of the "regular" dialogues (the ones with the dialogue boxes and portraits at the sides). The rest of the dialogues would use little sentences and grunts to convey the tone of the conversation, but wouldn't be fully dubbed, as they are less important.
If we reach this stretch goal, we would use those funds to have more of those scenes fully voice acted, both in English and Japanese.
Help us make Sword of the Necromancer: Revenant better with the stretch goals!
Social Stretch Goals
If you've looked at the campaign, you've seen a paragraph speaking about "social stretch goals".
We set some goals we can achieve with your help, and when we have reached enough of them, we commit to put a new thing in the game (a new weapon, a set of costumes, etc.). That way, even people who can't afford to back the project, or can't contribute much money, can help make the project bigger!
These "social stretch goals" are focused on social media milestones, like retweeting a certain tweet, or having a certain number of likes in a YouTube video.
WishlistSword of the Necromancer: Revenant on Steam: [link]
Post fanarts on Twitter with #SwordOfTheNecromancerRevenant and @GrimorioG so we can find them! You can also post them in our Discord server.
We have already reached 2 Points, which means that all backers will receive a free DLC with basic building materials to help them reconstruct Euda!
Here you have a description of the different goals:
[2pt]Building Material pack: Starter pack for the City Builder [ACHIEVED!]
[5pt] New Weapon: Katana: New weapon type with its own combos and special charged attack, this one has been folded a thousand times
[10pt] Extra Costumes: SOTN Original Costumes: Original SOTN costumes for Tama and Koko and Sanzo's outfit for Kara.*
[15pt] New Weapon: Naginata: New weapon type with its own combos and special charged attack, use the Naginata's long reach to slash your enemies from afar!
[20pt] New Shield: Aegis Shield: A special shield with tremendous defensive capabilities.
[30pt] Extra Costumes: Alternative Outfits: Bandit Queen outfit for Tama, High Priestess outfit for Koko, Prince outfit for Kara.*
[40pt] New Weapon: Dual Knives: New weapon type with its own combos and special charged attack, assault your enemies with the knives rapid strikes!
[60pt] New Boss: Whispike Queen: Fight against the mother of all Whispikes in a sidequest that would be located in the Alas Forest dungeon!
[100pt] Extra costumes: Swimsuit: Who doesn't like to take a dip from time to time?*
*Costumes will be an equippable accessory that will change the character's appearance in addition to give them stat boosts and passive Attributes.
Keep sharing and interacting with Sword of the Necromancer: Revenant in social media to unlock the rest of items! Remember that all the unlocked items will be available as a free DLC for all backers, and won't be done unless they are unlocked! This is extra work for us (modelling the skins, making the new weapons, the extra boss...) but we'll do it gladly as a thank you for helping us promote the game!
Featured Game
As the current stretch goal has to do with voice acting, this is a great opportunity to talk you about The Hayseed Knight, a Visual Novel made by Sandra "Maxi" Molina, or SandraMJ, who is the Voice Director for Sword of the Necromancer: Revenant (and the original Sword of the Necromancer too!) and features the voice of Abigail Turner (Koko in SOTN).
The Hayseed Knight will receive a huge update tomorrow! So check out Chapter 4 of The Hayseed Knight on Steam!